This obelisk was modeled in 3DSMax, then I textured it in Zbrush and ran it through
dDo to refine the textures. This render was made in Marmoset.
This scene is made from a concept I found for BioWare’s game Star Wars: The Old Republic
I made the trees entirely in SpeedTree. The rocks and Obelisk were all modeled in
3DSMax, then textured in Zbrush followed with a pass in dDo. The ground was made
in UDK landscape editor and was painted with 4 512x512 tileable textures.