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This obelisk was modeled in 3DSMax, then I textured it in Zbrush and ran it through dDo to refine the textures.  This render was made in Marmoset.

This scene is made from a concept I found for BioWare’s game Star Wars: The Old Republic

I made the trees entirely in SpeedTree.  The rocks and Obelisk were all modeled in 3DSMax, then textured in Zbrush followed with a pass in dDo.  The ground was made in UDK landscape editor and was painted with 4 512x512 tileable textures.

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