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Here are a couple wireframe renders of the house.  Because of the 3000 polygon limit, I had to model more conservatively than I like to, but in the end, but I achieved all the shapes I want.

The assigned texture space is 2048x1024.  Here is the breakdown of those textures.

This is the house I created for the Arena.Net Internship test.

This project presented and interesting new hurdle to overcome.  Where I normally do very machine-made, or mechanical objects, this one is much more organic, and hand-made.

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