This environment is based on a concept by Robert Simons that I found online from
the Mass Effect universe.
I created all elements of this UDK scene, including models, textures, shaders, and
lighting.
I start by modeling all of the pieces in low poly, so that I can get a feel for the
size and scale of the environment.
The second step in this project was to make the major textures for the elements of
the scene.